Noah Falstein
Co-Founder, Chief Creative Officer at Suddenly Social; Owner at The Inspiracy (San Francisco
A co-founder of Suddenly Social, a new startup in the Bay Area doing some revolutionary realtime multi-user, location-savvy tech for mobile (games and other apps), Noah is eager to talk to people at companies with interest in this area.
Suddenly Social's First game Bad Pets, lets 8 people play in real time with or against each other in a circular Rock-Scissors-Paper duel. It will be out for the iPhone/iPad shortly and for other platforms soon after, and players can play games with others on any platform simultaneously.
Noah has been in the computer game industry since 1980 with many hit title credits and work experience at major developers like LucasArts, 3DO, and Dreamworks Interactive. Noah run's his own freelance design business, The Inspiracy. The Inspiracy offers design and production consulting for companies and individuals interested in top quality game development and business contacts. Noah also lectures and conducts seminars on game design and development, for both traditional and serious games.There are very few people with decades of game industry experience, a track record of major design roles in hit games, and extensive International contacts. Fewer still offer their services on a freelance basis. As a full time freelance designer/producer since 1996 Noah may hold the world record for time in this role.
Noah's career highlights include:
Executive Producer @ Dreamworks Interactive as 3rd employee and worked directly with Steven Spielberg on several unreleased titles. Noah launched the "Normandy Beach" project which eventually (under other hands) became the Medal of Honor series and started a Story and Design group within Dreamworks.
President @ NF Interactive (Sole Proprietorship) doing Consulting for the games industry.
Producer @ The 3DO Company as 9th employee, reported directly to Trip Hawkins, produced initial demos and launched first four internal titles Project Leader/Assistant
Creative Director @ LucasArts Entertainment as the 7th employee of Lucasfilm Games (which became LucasArts in 1989). Projects produced and/or codesigned included Koronis Rift, PHM Pegasus, Strike Fleet, Battlehawks 1942, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, and many others.
Noah has chapters published in six different game industry books, and is working on his own book about game design issues.
Consulting on game production and design, also educational and training game software: Recent work includes co-design of an upcoming Facebook game, as well as design consultation on Remedy's hit Alan Wake. Design columnist for Gamasutra and former monthly columnist on design for Game Developer magazine. Clients include Intel, Cisco, Disney, Dreamworks, Microsoft, JoWood, LucasArts and Cavedog Entertainment as well as many startups.
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