Julien Merceron
Eidos Worldwide CTO (London)
Julien has worked in the computer games industry for over 16 years.
After studying "Architecturing Microprocessors & Designing Programming Languages", he started as a programmer at Shen in Paris, programming 2 games on the Atari Jaguar in assembly language, and a 3D Engine for Jaguar and PC.
In 1994 Julien joined Ubisoft Entertainment and worked on programming for Rayman and POD. He then became lead programmer on Tonic Trouble. In 1999 after focussing on Rayman 2 and on the R&D for the Playstation 2, Julien became the Worldwide Technical Director of Ubisoft Entertainment. In this role, he focused on Studios creation and organization, technology and production pipeline design, multi-platform strategy, as well as AAA features integration. He also took responsibility for middleware and development strategy, communication and cooperation
strategy, and hardware manufacturers and middleware relations.
At the end of 2005, after having worked on next generation Technology Strategy, Julien saw the opportunity to pursue his career at Eidos, where he currently serves as Worldwide CTO, focusing on the Technology Strategy, the Online Strategy and the Outsourcing Strategy. Julien was also involved in setting up Eidos Montreal and Eidos Shanghai.






































